|
Downloadable PDF version
click here.

Knowledge Area Module V:
A Framework for the Pedagogical Evaluation of
Video Game-Based Learning Environments
Richard D. Blunt
Applied Management and Decision Sciences
Student Mentor: Dr. Ruth Maurer
Walden University
May 23, 2005
Abstract
This paper develops a theoretical Framework for the Pedagogical
Evaluation of Video Game-Based Learning Environments. The framework consists
on a new Instructional Systems Design Learning Taxonomy to select video game
capabilities based on specified learning objectives. The matrix uses an
adaptation of Bloom’s Taxonomy of learning updated for the new media of
video games. It adds needed research in the area of military game-based
learning that the Department of Defense needs that proves, or disproves, the
idea that digital game-based learning can improve individual, or collective,
performance in the field.
May 1523, 2005
Copyright © 2005
Richard D. Blunt
CONTENTS
Abstract *
Table of Figures *
List of Tables *
INTRODUCTION *
Traditional Learning Taxonomies *
Bloom’s Taxonomy *
Anderson & Krathwohl update Bloom *
Framework for the Pedagogical Design and Evaluation of Video Game-Based
Learning Environments *
Game-Based Learning Taxonomy Model *
About the Application’s Choice of the Video Game for Evaluation
*
America’s Army *
U. S. Army MOS 11B: Infantryman Terminal Learning Objectives
*
MOSC 11B10 *
MOSC 11B20 *
MOSC 11B30 *
MOSC 11B40 *
MOSC 11B50 *
Evaluation of America’s Army for Training the MOSC 11B10 Using the
Game-Based Learning Taxonomy *
Machinima Demonstration *
Application *
Evaluation *
Endorsement *
Conclusion *
References *
Appendix A: U. S. Army MOS 11B: Infantryman Terminal Learning
Objectives *
Infantry Training Brigade *
McKenna MOUT *
172nd Separate Infantry Brigade *
Pipeline *
Bridge Crossing *
Bridge Crossing SE *
Mountain Pass *
Urban Assault *
Mountain Pass SE *
10th Mountain Division *
HQ Raid *
Collapsed Tunnel *
Insurgent Camp *
River Basin *
82nd Airborne Division *
FLS *
FARP Raid *
75th Ranger Regiment *
Mountain Ambush *
Swamp Raid *
Weapons Cache *
Weapons Cache SE *
Radio Tower *
Woodland Outpost *
U.S. Army Special Forces (Airborne) *
Pipeline SF *
SF Recon *
SF Hospital *
SF Combat Search and Rescue (CSAR) *
MOSC 11B10 *
MOSC 11B20 *
MOSC 11B30 *
MOSC 11B40 *
MOSC 11B50 *
Abstract 2
Table of Figures 2
List of Tables 2
INTRODUCTION 2
Traditional Learning Taxonomies 2
Bloom’s Taxonomy 2
Anderson & Krathwohl update Bloom 2
Framework for the Pedagogical Design and Evaluation of Video Game-Based
Learning Environments 2
Game-Based Learning Taxonomy Model 2
About the Application’s Choice of the Video Game for Evaluation 2
America’s Army 2
U. S. Army MOS 11B: Infantryman Terminal Learning Objectives 2
MOSC 11B10 2
MOSC 11B20 2
MOSC 11B30 2
MOSC 11B40 2
MOSC 11B50 2
Evaluation of America’s Army for Training the MOSC 11B10 Using the
Game-Based Learning Taxonomy 2
Evaluation 2
Conclusion 2
References 2
Appendix A: U. S. Army MOS 11B: Infantryman Terminal Learning
Objectives 2
Infantry Training Brigade 2
McKenna MOUT 2
172nd Separate Infantry Brigade 2
Pipeline 2
Bridge Crossing 2
Bridge Crossing SE 2
Mountain Pass 2
Urban Assault 2
Mountain Pass SE 2
10th Mountain Division 2
HQ Raid 2
Collapsed Tunnel 2
Insurgent Camp 2
River Basin 2
82nd Airborne Division 2
FLS 2
FARP Raid 2
75th Ranger Regiment 2
Mountain Ambush 2
Swamp Raid 2
Weapons Cache 2
Weapons Cache SE 2
Radio Tower 2
Woodland Outpost 2
U.S. Army Special Forces (Airborne) 2
Pipeline SF 2
SF Recon 2
SF Hospital 2
SF Combat Search and Rescue (CSAR) 2
MOSC 11B10 2
MOSC 11B20 2
MOSC 11B30 2
MOSC 11B40 2
MOSC 11B50 2
Table of Figures
Figure 1: Game-Based Learning Taxonomy *
Table 3: Game-Based Learning Taxonomy 2
List of Tables
Table 1: Bloom’s Taxonomy of Learning *
Table 2: Knowledge Domain *
Table 4: Streaming Video Examples *
Table 5: MOSC 11B10 Game-Based Learning Evaluation
*
Table 6: MOSC 11B20 Game-Based Learning Evaluation
*
Table 7: MOSC 11B30 Game-Based Learning Evaluation
*
Table 8: MOSC 11B40 Game-Based Learning Evaluation
*
Table 9: MOSC 11B50 Game-Based Learning Evaluation
*
Table 1: Bloom’s Taxonomy of Learning 2
Table 2: Knowledge Domain 2
Table 3: Game-Based Learning Taxonomy 2
Table 4: MOSC 11B10 Game-Based Learning Evaluation 2
Table 5: MOSC 11B20 Game-Based Learning Evaluation 2
Table 6: MOSC 11B30 Game-Based Learning Evaluation 2
Table 7: MOSC 11B40 Game-Based Learning Evaluation 2
Table 8: MOSC 11B50 Game-Based Learning Evaluation 2
INTRODUCTION
The term "edutainment" has been used to describe the idea that the
commercial entertainment industry has much to teach educators about how
learning happens, especially with reference to the allure of computer
digital and video games. Games are seen by some educators as a useful and
perhaps even necessary learning environment suitable for learners of all
ages. However, there are obstacles to this marriage. One issue concerns the
translation of "fun" elements in games to settings of institutional learning
where intellectual content is king. Adolescent students often complain that
they cannot see the relationship between school subjects and real life.
Adult learners view the manipulation of teaching strategies for
entertainment value as transparent and reject hybrid experiences as
patronizing. Critics of educational game design say that products have erred
too far in the direction of weightiness and away from the attraction of
play. Indeed, "designers have been tempted to hold children’s play at arm’s
length, by referring to games for education as ‘serious’ games and thus
completely different from the idle pastimes of the young" (Corbeil, p. 163).
A theoretical Framework for the Pedagogical Evaluation of Video
Game-Based Learning Environments needs to be developed. The framework should
consist of a new Instructional Systems Design matrix to select video game
capabilities based on specified learning objectives. The matrix should use
an adaptation of Bloom’s Taxonomy of learning updated for the new media of
video games. Also, the framework should provide a way to help rate,
categorize, or better understand the context of game design as it applies to
learning.
Traditional Learning Taxonomies
Bloom’s Taxonomy
Before Carl Rogers there was Benjamin Bloom. Bloom’s Taxonomy (1956)
classified cognition into a hierarchy of skills ranging from knowledge of
specifics to comprehension, application, analysis, synthesis and lastly,
evaluation. Bloom said, "The major purpose in constructing a taxonomy of
educational objectives is to facilitate communication" (p. 10). Although
originally constructed for college-level instructors and researchers
involved in assessment of educational programs, his system was eventually
adapted by elementary and secondary teachers who found it useful in writing
learning objectives that could be measured (see Anderson & Krathwohl, 2001).
"We are of the opinion that although the objectives and test materials and
techniques may be specified in an almost unlimited number of ways, the
student behaviors involved in these objectives can be represented by a
relatively small number of classes" (Bloom, p. 12).
|
Evaluation |
appraise, argue, assess, attach, choose
compare, defend estimate, judge, predict, rate, core, select, support,
value, evaluate |
|
Synthesis |
arrange, assemble, collect, compose,
construct, create, design, develop, formulate, manage, organize, plan,
prepare, propose, set up, write |
|
Analysis |
analyze, appraise, calculate, categorize,
compare, contrast, criticize, differentiate, distinguish, examine,
experiment, question, test |
|
Application |
apply, choose, demonstrate, dramatize,
employ, illustrate, interpret, operate, practice, schedule, sketch,
solve, use, write |
|
Comprehension |
classify, describe, discuss, explain,
express, identify, indicate, locate, recognize, report, restate, review,
select, translate |
|
Knowledge |
arrange, define, duplicate, label, list,
memorize, name, order, recognize, relate, recall, repeat, reproduce
state |
Table 1: Bloom’s Taxonomy of
Learning
Anderson & Krathwohl update Bloom
Bloom’s use of noun forms to classify levels of intellect reflect the
somewhat static thinking of educators in the 1950s; however, he did suggest
a shift away from cognition as content by establishing student behavior as a
defining criteria. Anderson and Krathwohl (2001, 2002) devised a new version
of Bloom’s classification system into a multi-dimensional framework that
made distinctions in the cognitive domain between process and knowledge,
Table 2.
|
The Cognitive Process Dimension |
|
Remember |
Understand |
Apply |
Analyze |
Evaluate |
Create |
|
Knowledge
|
|
|
|
|
|
|
|
Conceptual Knowledge
|
|
|
|
|
|
|
|
Procedural Knowledge
|
|
|
|
|
|
|
|
Meta-cognitive Knowledge
|
|
|
|
|
|
|
Table 2: Knowledge Domain
In this new Taxonomy, Bloom’s original six levels remain, now stated in
action verbs, with one modification and one addition. Anderson and Krathwohl
ranked the process categories from the simplest to most complex activities,
reversing Bloom’s "Synthesis" and "Evaluation" and reframing the ultimate
intellectual experience of synthesis within a creative realm. "Simply
stated, induction, which is involved in Creating, is a more complex process
than deduction." (2001, p. 294). In the knowledge dimension, they also
followed Bloom’s thinking but changed the levels to range from basic factual
knowledge (what) to conceptual (why) and procedural (how) knowledge to the
new category of meta-cognitive knowledge, which they defined as "Knowledge
of cognition in general as well as awareness and knowledge of one’s own
cognition." (p. 29). Meta-cognitive awareness and creative intellectual
activity, therefore, represent the highest functioning in the cognitive
domain, according to the followers of Bloom and within the framework of a
taxonomy of cognition.
Framework for the Pedagogical
Design and Evaluation of Video Game-Based Learning Environments
Game-Based Learning Taxonomy Model
The new model uses a combination of both nouns and verbs to aid in the
game genre choice. In this new taxonomy, two of Bloom’s original six levels
remain, now stated in action verbs, in addition to five new levels. Each
level has several "example" learning objective verbs. Each level, with its
accompanying learning verbs, aligns itself to one or more game genres by the
very nature of the learning verb itself.
The model is designed so that actual learning verbs can be placed in the
proper level directly from the learning objective sentence. The subject noun
should be placed in the adjacent "content" field. From the levels and
learning verbs, you derive game genre. From the learning "nouns," you get
game content and/or subject.
Another facet of the new taxonomy is context independency or context
dependency. The first two levels, information recall and understanding, are
considered context independent because there are no meta-cognitive processes
involved such as synthesis or evaluation. Levels 3-7, however, are dependent
on the context of the situation or experience the learner finds themselves
in. Table 3 on the next page illustrates the new Game-Based Learning
Taxonomy.
| |
Learning Verb |
Learning Nouns |
Game Styles |
|
|
Evaluation |
appraise, assess, choose, criticize, evaluate,
examine, judge, predict, question, rate, test |
compare and discriminate between ideas, assess value
of theories, make choices based on reasoned argument, verify evidence,
recognize subjectivity |
- strategy games
- role-play games
- simulation games
- mystery games
|
|
Creativity |
attack, control, defend, direct, engage, ensure,
guide, implement, lead, manage, neutralize, observe, order, practice,
supervise, train |
use old ideas to create new ones, generalize from
given facts, relate knowledge from several areas, predict, draw
conclusions |
- strategy games
- role-play games
- simulation games
- mystery games
- adventure games
|
|
Performance |
compose, construct., coordinate, design, develop,
dramatize, organize, plan, prepare, process, propose, schedule, set up |
follow instructions, progress to objectives,
accomplish project goals, implement a strategy, make money |
strategy game
detective games
mystery games
simulation games
invention games |
|
Analysis |
argue, classify, compare, contrast, determine,
distinguish, estimate, experiment, formulate, interpret, recommend,
solve |
seeing patterns, organization of parts, recognition of
hidden meanings, identification of components |
strategy games
adventure games
mystery games
puzzles
open-ended simulation
construction games
building games |
|
Skill Development |
adjust, arrange, assemble, attach, calculate, collect,
duplicate, employ, fire, install, locate, maintain, operate, use |
use information, use methods, concepts, theories in
new situations, solve problems using required skills or knowledge |
persistent state games
role-play games
adventure games
timed games
reflex games |
|
Understanding |
categorize, define, describe, differentiate,
discriminate, discuss, explain, express, illustrate locate, relate,
translate |
Understanding information, grasp meaning, translate
knowledge into new context, interpret facts, compare, contrast, order,
group, infer causes |
open ended simulation
role-play games
adventure games
strategy games
construction games
building games |
|
Information Recall |
identify, indicate, label, list, memorize, name,
recognize, repeat, restate, review, select, state, value |
observation and recall of information, knowledge of
dates, events, places, knowledge of major ideas, mastery of subject
matter |
game show competition
flash card games
mnemonics action games
reflex games |
Figure 11: Game-Based Learning
Taxonomy
About the Application’s Choice of
the Video Game for Evaluation
Table 3: Game-Based Learning Taxonomy
About the Application’s Choice of the Video Game for
Evaluation
America’s Army
America’s Army is a first-person shooter role playing video game
developed by the U.S. Army and is available for free. Originally conceived
as a tool to increase recruiting, the game evolved into a 24/7
session-by-session online gaming environment. Players can now go through
virtual boot camp training both individually and collectively. Since its
release on July 4, 2002, more than 2.5 million players have downloaded and
registered to play the game online completing more than 40 million hours
playtime. Players can experience the Army from boot camp all the way through
fighting the war on terror. Appendix A gives a detailed explanation of each
"mission" scenario available to play.
U. S. Army MOS 11B: Infantryman
Terminal Learning Objectives
To evaluate the new learning taxonomy, The learning objectives for the U.
S. Army Military Occupational Specialty (MOS) 11B Infantryman will be used
to evaluate the learning taxonomy. The infantryman supervises, leads, or
serves as a member of an infantry activity that employs individual or crew
served weapons in support of offensive and defensive combat operations.
Duties for MOS 11B at each level of skill are (Army, 1999, p 206-207):
MOSC 11B10
-
Assists in the performance of reconnaissance
operations.
-
Employs, fires, and recovers anti-personnel and
anti-tank mines.
-
Locates and neutralizes mines.
-
Operates, mounts/dismounts, zeros, and engages targets
using night vision sight.
-
Operates and maintains communications equipment and
operates in a radio net.
-
Operates in a NBC contaminated area.
-
Constructs field expedient firing aids for infantry
weapons.
-
Performs as a member of a fire team during a movement
to contact, reconnaissance, and security, an attack, defense, situational
training exercises and all infantry dismounted battle drills.
-
Processes prisoners of war and captured documents.
MOSC 11B20
-
Performs duties shown in preceding level of skill.
-
Leads an infantry team in combat operations, providing
tactical and technical guidance to subordinates and professional support
to both superiors and subordinates in the accomplishment of their duties.
-
Leads, supervises, and trains subordinate personnel.
-
Calls for and adjusts indirect fire.
-
Evaluates terrain and selects weapon emplacement.
-
Controls organic fires.
-
Installs and recovers anti-handling devices on
anti-tank mines and electrical and non-electrical demolition charges.
-
Supervises construction of hasty fortifications and
receipt, storage, and issue of ammunition.
-
Records operational information on maps.
-
Receives and implements combat orders, directs
deployment of personnel in offensive, defensive, and retrograde
operations.
-
Requests, observes, and adjusts direct supporting fire.
-
Evaluates terrain and supervises the emplacement of
sighting and firing all assigned weapons.
-
Uses maps and map overlays, performs intersection and
resection, and determines elevation and grid azimuths.
-
Leads a fire team during a movement to contact,
reconnaissance and security, an attack, defense, situational training
exercises, and all infantry dismounted battle drills.
MOSC 11B30
-
Performs duties shown in preceding level of skill.
-
Leads an infantry squad and/or a reconnaissance (scout)
team during combat operations.
-
Supervises tactical deployment of assigned element in
offensive, defensive, and retrograde operations.
-
Provides tactical and technical guidance to
subordinates and professional support to both subordinates and superiors
in the accomplishment of their duties.
-
Receives and issues orders.
-
Coordinates action of the element with adjacent and
support elements and organic and supporting fire power.
-
Ensures collection and proper reporting of intelligence
data to unit.
-
Adjusts aerial fire support.
-
Analyzes terrain.
-
Conducts tactical operations for a squad, operations of
a patrol base, and NBC operations.
-
Maintains operational security.
-
Prepares, operates, and maintains secure communications
equipment.
-
Leads a squad during movement to contact,
reconnaissance and security, an attack, defense situational training
exercises, and all infantry dismounted battle drills.
MOSC 11B40
-
Performs duties shown in preceding level of skill.
-
Supervises an infantry or reconnaissance (scout)
platoon in combat operations and intelligence information gathering.
-
Leads a platoon during a movement to contact,
reconnaissance and security, an attack defense, situational training
exercises, and all infantry dismounted battle drills.
-
Provides tactical and technical guidance to
subordinates and professional support to both subordinates and superiors
in the accomplishment of their duties.
-
Supervises the occupation of an assembly area.
-
Employs NBC defensive teams.
-
Plans for, supervises preparation of, and conducts NBC
operations.
-
Performs battle damage assessment.
-
Develops a platoon training plan.
MOSC 11B50
-
Performs duties shown in preceding level of skill.
-
Supervises an infantry company in combat.
-
Plans, coordinates, supervises, and participates in
activities pertaining to organization, training, combat operations, and
intelligence of units at battalion or higher.
-
Provides tactical and technical guidance to
subordinates and professional support to both subordinates and superiors
in the accomplishment of their duties.
-
Serves as the principal noncommissioned officer in an
infantry company; supervising the processing of operations and
intelligence information in an infantry battalion or higher level unit.
Evaluation of America’s Army for
Training the MOSC 11B10 Using the Game-Based Learning Taxonomy
Machinima Demonstration
Table 4 provides several streaming video examples of America’s Army
used in this evaluation and may be found at www.rickblunt.com/phd/kam_v_application.htm.
To view these demonstrations, you should use the
Windows Media Player.

Table 4: Streaming Video Examples
Application
Inserting the learning verbs and nouns from the MOS 11B
learning objectives into the taxonomy yields the game type most appropriate
to choose for a learning environment. Since America’s Army fits the
role-playing and simulation genres metered out by the taxonomy, the next
step is to "play" the game to see all the learning nouns and verbs can be
taught. The streaming video example of America’s Army evaluation may be
found at www.rickblunt.com/kamv. Tables
5-94 on the next pages provides a summary evaluation.
Tables 4 5-9 uses the Stoplight Scoring System widely used in both
government and private sector organizations. The scorecard employs a simple
grading system common today in well run businesses:
n Green for success
n Yellow for mixed results
n Red for unsatisfactory
|
|
Verbs |
Nouns |
Genre |
Score |
|
Evaluation |
N/A |
N/A |
N/A |
N/A |
|
Creativity |
N/A |
N/A |
N/A |
● |
|
Performance |
1. Assists, performance |
1. reconnaissance
operations |
·
role-play games
·
simulation games |
● |
|
7. Constructs
|
7. field expedient
firing aids for infantry weapon |
·
role-play games
·
simulation games
·
invention games |
● |
|
8. Performs, movement,
attack, defend |
8. fire team |
·
role-play games
·
simulation games |
● |
|
9. Processes |
9. POWs and captured
documents |
·
role-play games
·
simulation games |
● |
|
Analysis |
N/A |
N/A |
·
N/A |
N/A |
|
Skill Development |
2. Employs, fires,
recovers |
2. anti-personnel and
anti-tank mines |
·
role-play games
·
simulation games |
● |
|
3. Locates, neutralizes
|
3. mines |
·
role-play games
·
simulation games |
● |
|
4. Operates, engages
|
4. targets using night
vision sight |
·
role-play games
·
simulation games |
● |
|
5. Operates, maintains |
5. communications
equipment in a radio net |
·
role-play games
·
simulation games |
● |
|
6. Operates |
6. NBC contaminated
area |
·
role-play games
·
simulation games |
● |
|
Understanding |
N/A |
N/A |
·
N/A |
N/A |
|
Information Recall |
N/A |
N/A |
·
N/A |
N/A |
|
The Stoplight Scoring System
The scorecard employs a simple grading system common
today in well-run businesses: |
|
n |
Green for success |
n |
Yellow for mixed results |
n |
Red for unsatisfactory |
Table 5: MOSC 11B10 Game-Based
Learning Evaluation
|
|
Verbs |
Nouns |
Genre |
Score |
|
Evaluation |
·
Evaluate |
·
Terrain |
·
strategy games
·
role-play games
·
simulation games
·
mystery games |
● |
|
Creativity |
·
Lead |
·
Infantry team |
·
strategy games
·
role-play games
·
simulation games
·
mystery games
·
adventure games |
● |
|
·
Leads, support, trains |
·
Subordinate personnel |
|
·
Controls |
·
Organic fire |
|
·
Supervises |
·
Receipt, storage, issue of ammunition |
|
·
Directs |
·
Personnel |
|
·
Leads |
·
Fire team |
|
Performance |
·
Calls, adjusts |
·
Indirect fire |
·
strategy
game
·
detective
games
·
mystery
games
·
simulation
games
·
invention
games |
● |
|
·
Selects |
·
Weapons emplacement |
● |
|
·
Implements |
·
Combat orders |
● |
|
·
Use/perform |
·
Maps |
● |
|
Analysis |
·
Determine |
·
Elevation and grid azimuths |
·
strategy
games
·
adventure
games
·
mystery
games
·
puzzles
·
open-ended
simulation
·
construction games
·
building
games |
● |
|
Skill Development |
·
Installs/recovers |
·
Anti-handling devices on anti-tank mines |
·
role-play games
·
simulation games |
● |
|
·
Records |
·
Map |
● |
|
Understanding |
·
N/A |
N/A |
·
N/A |
N/A |
|
Information Recall |
·
N/A |
N/A |
·
N/A |
N/A |
Table 6: MOSC 11B20 Game-Based
Learning Evaluation
|
|
Verbs |
Nouns |
Genre |
Score |
|
Evaluation |
·
Leads |
·
Reconnaissance scout team |
·
strategy games
·
role-play games
·
simulation games
·
mystery games |
● |
|
·
Leads |
·
Squad
movement to contact |
|
Creativity |
·
Supervises |
·
Offensive/defensive tactical operations |
·
strategy games
·
role-play games
·
simulation games
·
mystery games
·
adventure games |
● |
|
Performance |
·
Receives/issues |
·
Orders |
·
strategy
game
·
detective
games
·
mystery
games
·
simulation games
·
invention games |
● |
|
·
Coordinates |
·
Action
elements |
|
·
Ensures |
·
Reporting
of intelligence |
|
·
Maintains |
·
Operational security |
|
·
Conducts |
·
NBC
tactical squad operations |
|
● |
|
Analysis |
·
Adjusts |
·
Aerial
fire support |
·
strategy
games
·
adventure
games
·
mystery
games
·
puzzles
·
open-ended simulation
·
construction games
·
building games |
● |
|
Skill Development |
·
Operates |
·
Secure
communications equipment |
·
persistent state games
·
role-play
games
·
adventure
games
·
timed
games
·
reflex games |
● |
|
Understanding |
·
N/A |
·
N/A |
·
N/A |
N/A |
|
Information Recall |
·
N/A |
·
N/A |
·
N/A |
N/A |
Table 7: MOSC 11B30 Game-Based
Learning Evaluation
|
|
Verbs |
Nouns |
Genre |
Score |
|
Evaluation |
·
Assesses |
·
Battle
damage |
·
strategy games
·
role-play games
·
simulation games
·
mystery games |
● |
|
Creativity |
·
Leads |
·
Platoon
movement to contact |
·
strategy games
·
role-play games
·
simulation games
·
mystery games
·
adventure games |
● |
|
·
Leads |
·
Reconnaissance platoon in combat operations |
|
·
Supervises |
·
Information gathering |
|
·
Provides |
·
Tactical guidance |
|
·
Supervises |
·
Occupation of assembly area |
|
Performance |
·
Employs |
·
NBC defensive teams |
·
strategy
game
·
detective
games
·
mystery
games
·
simulation games
·
invention games |
● |
|
·
Develop |
·
Training plan |
|
Analysis |
N/A |
N/A |
·
N/A |
N/A |
|
Skill Development |
N/A |
N/A |
·
N/A |
N/A |
|
Understanding |
N/A |
N/A |
·
N/A |
N/A |
|
Information Recall |
N/A |
N/A |
·
N/A |
N/A |
Table 8: MOSC 11B40 Game-Based
Learning Evaluation
|
|
Verbs |
Nouns |
Genre |
Score |
|
Evaluation |
N/A |
N/A |
·
N/A |
N/A |
|
Creativity |
·
Supervises |
·
Company in combat |
·
strategy
games
·
role-play
games
·
simulation games
·
adventure
games |
● |
|
·
Supervises |
·
Intelligence processes |
|
·
Plans |
·
Battalion or higher level |
|
Performance |
·
Provides |
·
Tactical guidance |
·
strategy
game
·
detective
games
·
mystery
games
·
simulation games |
● |
|
·
Serves |
·
Company NCO |
|
Analysis |
N/A |
N/A |
·
N/A |
N/A |
|
Skill Development |
N/A |
N/A |
·
N/A |
N/A |
|
Understanding |
N/A |
N/A |
·
N/A |
N/A |
|
Information Recall |
N/A |
N/A |
·
N/A |
N/A |
Table 9: MOSC 11B50 Game-Based
Learning Evaluation
Evaluation
America’s Army video game is a very immersive, 3-D,
real-time role playing game. Before deploying to one of the 23 missions, a
"soldier" needs to complete basic rifle, obstacle course, weapons
familiarization, and pass a Military Operations in Urban Terrain (MOUT)
scenario. The game is squad-based, meaning up to no more than eight players
in a squad per "side" for a total of 16 players online at any time. At the
Fire Team, four players, and the Squad level, eight players, the game does a
good job of providing familiarization with small team tactics. Only one MOS
11B10 learning objective, operating in Nuclear / Biological / Chemical
contaminated areas is not covered by any of the 23 missions. The usefulness
of the game for training purposes wanes through MOS 11B20 and 11B30. At
11B40, platoon level, and 11B50, company and battalion levels, the game no
longer provides useful training because it does not support platoon and
company level numbers of players.
Endorsement
Mark Oehlert is the Director of Learning Innovation for the
MASIE Center, an international e-lab and Think Tank located in Saratoga
Springs, NY. He worked inside the Pentagon for more than five years
specifically for the Office of Readiness and Training in the Office of the
Secretary of Defense on both the Advanced Distributed Learning (ADL)
initiative and the Training Transformation (T2) effort. Additionally he
helped create the ADL Game Research Lab and has been a technical reviewer
for studies attempting to set direction for the future use of gaming within
the Department of Defense. Mr. Oehlert evaluated the new Game-Based Learning
Taxonomy and its use to evaluate the efficacy of America’s Army as a
training platform. These are his comments:
This work is definitely what the game-based learning
community has been looking for for some time. The game-based learning
taxonomy fills the gap between traditional instructional design theory
and what we’ve been seeing with game-based learning. This body
definitively adds to the scholarly research in a field in desperate need
of same. It provides a pedagogically sound framework from which to
evaluate COTS (commercial off the shelf) video games for adaptation to
military training. Not only that, it gives us an instructionally sound
framework from which to design original video games for learning. Up
until now, most game-based learning has taken the COTS adaptation route
because of a lack of just such a model to help us design from the ground
up. This is absolutely a large step forward for the game-based-learning
domain.
Conclusion
The Game-Based Learning Taxonomy is a theoretical framework
for the pedagogical evaluation of video game-based learning environments.
The framework consists of a new instructional systems design learning
taxonomy to select video game capabilities based on specified learning
objectives. The matrix uses an adaptation of Bloom’s Taxonomy of learning
updated for the new media of video games. It adds definitive research in the
badly needed area of military game-based learning that the Department of
Defense needs that proves, or disproves, the idea that digital game-based
learning can improve individual, or collective, performance in the field.
Also, the framework provides a way to help rate, categorize, or better
understand the context of game design as it applies to learning.
References
Anderson, L. W., Krathwohl, D. R., & Bloom, B. S. (2001). A taxonomy
for learning, teaching, and assessing : a revision of Bloom’s taxonomy
of educational objectives (Complete ed.). New York: Longman.
Army, D. o. t. (1999). Pamphlet 611-21: Personnel
Selection and Classification, Military Occupational Classification and
Structure.Army, D. o. t. (2005). America's Army: Operations (Version
2.3). Washington, D.C.: Department of the Army.
Army, D. o. t. (1999). Pamphlet 611-21: Personnel
Selection and Classification, Military Occupational Classification and
Structure.
Bloom, B. S. (1956). Taxonomy of educational
objectives; the classification of educational goals (1st ed.). New
York,: Longmans, Green.
Corbeil, P. (1999). Learning from the children:
Practical and theoretical reflections on playing and learning.
Simulation and Gaming, 30(2), 163-180.
Oehlert, M. (2005). Comments concerning the Game-Based
Learning Taxonomy. In R. Blunt (Ed.) (pp. Mr. Oehlert evaluated the new
Game-Based Learning Taxonomy and its use to evaluate the efficacy of
America's Army as a training platform.). Saratoga Springs, NY.
Appendix A: U. S. Army MOS 11B:
Infantryman Terminal Learning Objectives
Infantry Training Brigade
McKenna MOUT
Mission: Squad "Loyalty" will secure three objectives
located in the church and blue and white buildings. Your team must
successfully achieve the mission objective to graduate from Infantry
training and proceed to your unit of assignment.
172nd Separate Infantry Brigade
Pipeline
Here on the pipeline map, you will conduct operations in
Alaska, along the Alaskan pipeline. This map is primarily short range
combat, and is live fire. You will be equipped with M16A2’s, M203’s,
M249’s, frag grenades, stun grenades, and smoke grenades. You will also
have access to night vision goggles.
Mission: Squad will seize Alaskan Pipeline station
at grid WA542679 and accomplish one of the following: secure the main
control panel; stop the flow of oil into the pumps at the three valve
controls.
Terrain: Alaskan Pipeline Pump Station consisting of
three structures; the pump station, the exterior oil tanks and a one story
out-building housing the emergency shut off valve.
Bridge Crossing
On this map, elements of the 172nd Sep Bde find
themselves on a bridge. Hostile forces are in the area. The bridge is the
only route therefore you must fight in confined spaces. Be careful of
blindly throwing hand grenades, as you may injure your teammates.
Additionally, either side of the bridge are catwalks. These are
accessible, however care must be taken, since it is a long drop to the
bottom, and you are not equipped with a parachute. Available weapons are
the M16A2, M249, M203, M24, and M82A1. Additionally you will be equipped
with frag grenades, stun grenades and smoke grenades.
Situation: Enemy forces posing as refugees have
attacked the U.S. forces defending bridge at grid WS663429. Your squad,
returning from patrol, is now on hostile side of bridge, and must link up
with company HQ to pass along time-sensitive information.
Mission: Your squad must pass vital intel to company
HQ located grid WS763529 on east side of bridge.
Terrain: High-altitude stone bridge provides the
only passable route to the east. Adverse weather conditions prevent close
air support. Bridge towers constitute key terrain.
Bridge Crossing SE
Bridge Crossing SE, provides you with a larger Bridge
Crossing map, allowing you access to portions of Bridge Crossing that were
not available in the first build. You can now go around and under the
bridge, in addition to going across. Also the fog has been reduced,
allowing you to see targets at longer ranges than before. Therefore care
must be taken when exposing yourself, since enemy advanced marksman may be
around. Available weapons are the M16A2, M249, M203, M24, and M82.
Additionally you will be equipped with frag grenades, stun grenades and
smoke grenades.
Situation: Enemy forces posing as refugees have
attacked the U.S. forces defending bridge at grid WS663429. Your squad,
returning from patrol, is now on hostile side of bridge, and must link up
with company HQ to pass along time-sensitive information.
Mission: Your squad must pass vital intel to company
HQ located grid WS763529 on east side of bridge.
Terrain: High-altitude stone bridge provides the
only passable route to the east. Adverse weather
Mountain Pass
Mountain Pass takes place after either of the Bridge
Crossing maps. The terrain here is alpine, with large mountains, chasms,
and pine trees. Be careful here since you can fall into the chasm and
injure or kill yourself. The defending force on this map has an advantage,
therefore assault must make coordinated attacks in order to succeed. The
available weapons on this map, are the M16A2, M203, M249, M24, and M82.
Additionally fragmentation grenades, smoke grenades, and stun grenades are
available.
Situation: After securing the bridge, your squad was
ordered to recover supplies lost during an ambush of a U.S. Convoy at grid
WS663433.
Mission: First squad, secure U.S. Convoy at grid
WS663433, and patrol surrounding area for remaining enemy forces.
Terrain: High-altitude mountain road twisting around
a chasm. Adverse weather conditions (high winds and fog) prevent air
support. Sparse vegetation and rocky cliffs with snow covered ledges.
Urban Assault
This is an urban environment, therefore field of view,
and movement are restricted. Additionally, engagements can be done in
three dimensions, such as the horizontal, or the vertical (e.g.: being
shot at from a 2-story building). Therefore extreme care must be taken
when transversing the streets. The objective of this map is to seize the
objectives before the OPFOR.
Situation: A coalition convoy was raided and the
cargo was stolen. It has been confirmed that the insurgents and the cargo
are based in a residential area of the city. Due to the dense urban nature
of the area it will be necessary to do a house by house assault on foot.
Mission: A squad from the 172nd Sep. Infantry BDE
must conduct an assault to take and hold objectives cargo ALPHA and BRAVO.
Once objectives are captured wait for arrival of friendly reinforcements
to transport cargo.
Terrain: Dense Urban mudbrick and stone housing.
Thin alleys, mostly 1 story buildings with pockets of 2 story buildings.
Surrounded by larger government buildings.
Mountain Pass SE
This is the special edition version of the original
Mountain Pass map. This map is larger, providing an additional objective,
and new routes. Fog has been reduced on this map, therefore beware of
advanced marksman. The available weapons on this map, are the M16A2, M203,
M249, M24, and M82A1. Additionally fragmentation grenades, smoke grenades,
and stun grenades are available.
Situation: After securing the bridge, your squad was
ordered to recover supplies lost during an ambush of a U.S. Convoy at grid
WS663433.
Mission: First squad, secure U.S. Convoy at grid
WS663433, and patrol surrounding area for remaining enemy forces.
Terrain: High-altitude mountain road twisting around
a chasm. Adverse weather conditions (high winds and fog) prevent air
support. Sparse vegetation and rocky cliffs with snow covered ledges.
10th Mountain Division
HQ Raid
This is a night training map, in a woodland setting.
MILES weapons are used, and only the assaulting team is equipped with
night vision goggles. The defensive team must rely on the existing light
available around the headquarters. There are existing structures that may
provide cover, therefore both teams should take full advantage of the
natural and man made cover, as well as the cover of darkness. The standard
MILES weapons are available such as the M16A2, M249, MILES grenades, and
smoke grenades.
Offence
o Situation: While performing
contingency operations, local population has informed your unit of a
U.S. Soldier being held by insurgent forces at grid WN172773. ROE:
Positively identify all targets in compound due to presence of U.S.
prisoner.
o Mission: First squad extract POW at
enemy field HQ, grid WN172773.
o Terrain: HQ is located in a lightly
forested valley. HQ is well-lit area consisting of 2-4 frame
constructed one-story wooden buildings. Prisoner is expected to be
held in the center of the compound.
Defense
o Situation: While performing
contingency operations, your unit captured an officer who will be
transported to higher headquarters.
o Mission: Secure EPW holding area at
grid WN172773 until transport arrives. Remember, under the laws of
land warfare you are responsible for safeguarding the EPW. The EPW is
secured in a holding cell in the center of the compound.
o Terrain: Field HQ is located in a
lightly forested valley.
Collapsed Tunnel
The collapsed tunnel map is another training map, which
allows you to experience short range combat in a whole new dimension.
MILES weapons are used, and you are equipped with night vision goggles,
and the standard MILES weapons.
Training Situation: Training Exercise using MILES.
In the coming month your unit will deploy to an area where enemy forces
are known to hide in tunnels. To prepare, your unit will conduct a
training exercise in the National Response Training Center tunnel facility
using MILES.
Training Mission: Isolate and defeat enemy forces
within the tunnel complex.
Terrain: Tunnel is comprised of two 2-lane tunnels
that are collapsed at each end, with a network of maintenance access
tunnels creating a labyrinth below.
Insurgent Camp
A desert is the setting for this map. Combat will be
both outdoors and indoors therefore you will most likely need to be
efficient in your CQB, and open combat skills. Here you can use the Colt
M4 Carbine, if you choose to be a rifleman class. The M4 Carbine is
similar a smaller assault rifle with 80 percent commonality with its older
brother, the M16A2. Mountainous terrain, and darkness provide cover for
both sides. Therefore players must be careful where they are throwing
grenades.
Situation: Intelligence reports that a terrorist
planning cell and training camp is active at grid WQ038333.
Mission: First squad secures computer terminal at
grid US123456, in order to gather intelligence information about future
terrorist action.
Terrain: Enemy camp located in high desert with
rolling sand dunes and wadis. Camp consists of ruined multi-story building
serving as headquarters, with training camp on western flank. Tunnel
system enables both rapid reinforcement and alternate entrance to
building. Intel indicates this entrance is to the south of the compound.
River Basin
River Basin is a MILES training map. It is set in very
open and hilly terrain. MILES weapons are used. It must be noted that this
map is very large and contains very little landmarks. Therefore good use
of the compass would be very helpful in navigating around this map.
Situation: Intelligence reports that a terrorist
force has taken control of a logistical supply point at grid KD914347.
Mission: First squad, plant demo charges under the
HEMTT (Heavy Expanded Mobile Tactical Truck) to the North, South and West
of grid KD914347.
Terrain: Heavily rutted / eroded forest lowlands
offer cover and concealment.
82nd Airborne Division
FLS
FLS stands for field landing strip. This map takes place
at an airstrip in the middle of the night. The only light comes from the
FLS’s runway lights. Assault will parachute out of a C-17 Globemaster
while defense will defend the airstrip.
Situation: As part of a larger attack your squad
will seize the FLS by gaining control of the hangar facility at grid
IN193999, east of the DZ (Drop Zone).
Mission: First squad seize the FLS by gaining
control of the hangar facility at grid IN193999.
Terrain: Field Landing Strip (FLS) located in
slightly forested area. The FLS is well-lit area consisting of one small
hangar protected by two trench systems on either side supported by
bunkers. Surrounding the FLS is a fenced minefield.
FARP Raid
The FARP or Forward Air Refueling Point Raid takes place
at the Joint Readiness Training Center (JRTC). This facility is the state
of the art U.S. Army warfare training center, allowing Soldiers to conduct
combat simulations in all types of terrain including MOUT. FARP Raid is
set in a farm environment, at night, and in high fog. Therefore care must
be taken with grenades, even though you are using MILES weapons.
Situation: As part of a larger attack your squad
will seize a Forward Area Rearm and Refuel Point (FARP) and destroy enemy
helicopter at grid IP201887, south of the DZ (Drop Zone).
Mission: Third squad seize the Forward Area Rearm
and Refuel Point (FARP) and destroy enemy helicopter at grid IP201887.
Terrain: Flat cultivated fields surround a farm
house, barn and four other smaller structures which are used to store
supplies for rearming and refueling rotary wing aircraft.
75th Ranger Regiment
Mountain Ambush
During the mountain phase of training to become a U.S.
Army Ranger, you will use MILES gear to conduct operations in mountainous
woodland terrain. In this phase Ranger candidates execute light patrol
missions and conduct field training exercises in a low intensity
environment.
Situation: Intelligence reports small insurgent
units will perform reconnaissance patrols of sites Alpha (grid WC951165),
Bravo (grid WC940158), and Charlie (grid WC937150).
Mission: Conduct ambushes of insurgent forces in
vicinity of sites Alpha, Bravo, and Charlie.
Terrain: Mountainous terrain with sparse vegetation.
Dry riverbeds and hills provide compartmentalized terrain which affords
squad with multiple ambush positions with overwatch.
Swamp Raid
In the Florida phase of Ranger training, you will
conduct operations in swamps. Swamp Raid was made to reflect this. This is
a night time MILES map, consisting of an island surrounded by swamp.
Defense on this map does not have night vision goggles. However assaulting
forces do.
Situation: Insurgent forces have established a
command post at grid WD120564.
Mission: First squad move to island by zodiac raft,
raid the command post and retrieve plans and documents.
Terrain: Post rests on a small island within a
swamp. Post perimeter consists of multiple guard towers and a fenced
perimeter. Perimeter interior holds numerous tents. The command tent is
centrally located within the camp.
Weapons Cache
The weapons cache is the first live fire Ranger map.
This map takes place in a shipping receiving center and storage facility
that is holding man portable air-defense systems (MANPADS). This mission
will also provide you with the M4A1 Carbine with the 2x reflex scope
attachment. Since this map will be primarily short range combat, no
advanced rifles are available. Vents for the air ducts are good hiding
spots for veteran players of this map.
Situation: Intelligence reports that an illegal arms
dealer is planning to transfer anti-aircraft weaponry to an agent of a
known terrorist organization. Equipment stored in warehouse at grid
WJ801165.
Mission: Squad will secure and identify weapons
caches (1st and 3rd floor) at grid WJ801165 NLT 230430LJUN03 in order to
disrupt future terrorist action.
Terrain: Warehouses with multiple entry points and
offices. Buildings are unoccupied due to local holiday.
Weapons Cache SE
This is the SE version of Weapons Cache, here there is a
third location where the MANPADS are stored. Additionally the map is much
larger, allowing more access to different areas of the storage facility.
Situation: Intelligence reports an illegal arms sale
of anti-aircraft weapons to a known terrorist organization. Equipment
stored in warehouses vicinity at grid WJ801165.
Mission: Squad will secure and identify weapons
caches vicinity at grid WJ801165 NLT 230430LJUL03 in order to disrupt
future terrorist action. Weapons suspected in main and southwest
warehouses.
Terrain: Warehouses are reachable by crossing an
open courtyard, which is vulnerable to enemy fire. Most buildings are
either no longer in use or unoccupied due to celebration of local holiday.
Radio Tower
"Rangers Lead the Way", is their motto. Radio Tower is
set in the mountains during the day time. There are tunnel networks, as
well as buildings, ruins, and mountains. Visibility is better compared to
other maps, therefore care must be taken when moving around on the
surface, since advanced marksmen are available to both sides.
Situation: Intelligence reports that a terrorist
cell is broadcasting via radio tower at grid WQ038333 and holding two
teams of international aid workers as hostage.
Mission: First squad, rescue the international aid
workers in the buildings to the west (WQ018353) and southwest (WQ038333)
and disable the antenna on the roof of the southwest building preventing
its further use.
Terrain: Multi-level buildings with basements
located in high desert. Rough terrain affords cover and concealment with
multiple avenues of approach to objectives.
Woodland Outpost
This is mission takes place during the evening and in a
woodland environment. Rocky hills are dispersed around the woodland
outpost which provides cover for both friendly and enemy forces.
Situation: Insurgent forces have established a
command post at grid WD192645.
Mission: First squad move to command post at grid
WD192645. Raid the command post and prep and destroy the weapons depot.
Terrain: Rocky woodland terrain. Post rests in a
valley. Perimeter interior holds numerous tents. The command tent is
centrally located within the camp.
U.S. Army Special Forces
(Airborne)
Pipeline SF
This map is a remake of the original Pipeline. The map
is now set to night and makes use of Special Forces. The objectives remain
the same, where assault must either access the computer, or turn off all
the valves.
Situation: Terrorist forces have captured Alaskan
Pipeline pump station at grid WA542679, with the intent of creating an
environmental disaster.
Mission: Squad will seize Alaskan Pipeline station
at grid WA542679 and accomplish one of the following: secure the main
control panel; stop the flow of oil into the pumps at the three valve
controls.
Terrain: Alaskan Pipeline Pump Station consisting of
three structures; the pump station, the exterior oil tanks and a one story
out-building housing the emergency shut off valve.
SF Recon
Here is the SF Reconnaissance map. It is located in a
desert environment. This map is primarily long range battle, and is live
fire. The Counter-recon team must practice good communication skills. For
the Special recon team stealth can be the key to winning this battle.
Properly identifying friend or foe is vital on this map because your team
is mixed with U.S. and Indigenous Forces. Special Forces will be equipped
with SOP mod M4’s, SPR’s, frag grenades, stun grenades, incendiary
grenades and smoke grenades. Indigenous Forces will be equipped with RPK’s,
AK74su’s and RPG’s SF will also have access to night vision goggles,
Indigenous Forces will not.
Special Reconnaissance
o Situation: Resistance forces in
Unconventional Warfare Area of Operations (UWAO) TURTLE report that
enemy forces have stationed rotary aviation assets at an airstrip,
vicinity grid ZY073180. Repeated attempts by Resistance fighters to
assess enemy forces at this location have failed.
o Mission: ODA 211 and Resistance
forces recon Objective FORBES at grid ZY 073180 NLT 31 0300 JUL 04 to
identify enemy aviation assets in order to assess Resistance air
defense requirements in UWAO TURTLE.
o Terrain: The airstrip is located in
a valley, surrounded by an extensive minefield and barbed wire.
Counter Reconnaissance
o Situation: Resistance forces in
Unconventional Warfare Area of Operations (UWAO) TURTLE have
established a HIND-D aviation detachment at a clandestine airfield,
vicinity ZY073180. Enemy forces have dispatched reconnaissance teams
to gather intelligence at this location.
o Mission: ODA 212 and Resistance
forces secure Objective FORBES commencing 31 0100 JUL 04 to protect
Resistance aviation assets in order to prevent enemy intelligence
collection.
o Terrain: The airstrip is located in
a valley, surrounded by an extensive minefield and barbed wire.
SF Hospital
This Special Forces map provides a MOUT environment
where civilians are around, therefore fire discipline must be exercised.
The area consists of a two story hospital, and several surrounding
buildings and complexes. There are three entrance points into the
hospital, and three entrance points for the escort team to escort the VIP
to the extraction point. This mission places a Special Forces A-Team
combined with Indigenous Forces to conduct MOUT and CQB operations. It
must be emphasized that civilians are in the area, and rules of engagement
strictly prohibits any civilian casualties. Last but not least, access
points in the game such as doorways may not be accessible. These will
depend on how many people are on the server. The more people the more
access.
Situation: Following an ambush by enemy forces, a
wounded Resistance leader escaped to a neutral hospital for treatment of
his wounds. The leader is a critical member of the Resistance government
within Unconventional Warfare Area of Operations (UWAO) JAZZ.
Mission: ODA 212 assaults Objective KUHIO, vicinity
ZZ 031441, commencing 14 0700 MAR 04, to exfiltrate the friendly
Resistance leader in order to maintain continuity of Resistance leadership
in UWAO JAZZ.
Terrain: The hospital is located in a no-man’s land
between friendly and enemy forces operating within the city. Many
civilians are operating in the hospital and scattered throughout the area.
SF Combat Search and Rescue (CSAR)
As a Special Forces Soldier, you are tasked to do many
types of operations. One such mission is combat search and rescue, or CSAR.
An American UH-60 Blackhawk helicopter has crashed, therefore friendly
forces must conduct a combat search and rescue mission. This is another
MOUT/CQB style map, but without any civilians in the area. Special Forces
will be reinforced by Indigenous Soldiers. It must be noted that both
OPFOR and IF are armed with the RPG-7, therefore appropriate precautions
must be taken. Additionally, as with all maps with IF, proper target
identification is important.
Situation: U.S. Blackhawk helicopter shot down vic
WR 987777. UAV confirms one crewman alive.
Mission: ODA 20-2, conduct Combat Search And Rescue
(CSAR), secure crash site point Alpha (vic WR990780) and wait for arrival
of friendly reinforcements.
Terrain: Partially destroyed mudbrick compound in
high desert offering numerous covered and concealed positions.
Pipeline
Bridge Crossing
Bridge Crossing SE
Mountain Pass
Urban Assault
Mountain Pass SE
HQ Raid
Collapsed Tunnel
Insurgent Camp
River Basin
FLS
FARP Raid
Mountain Ambush
Swamp Raid
Weapons Cache
Weapons Cache SE
Radio Tower
Woodland Outpost
Pipeline SF
SF Recon
SF Hospital
SF CSAR
MOSC 11B10
|
1.
Assists in the
performance
of reconnaissance operations.
|
Mountain Ambush
SF Recon
|
|
2. Employs, fires, and
recovers
anti-personnel and anti-tank mines.
|
SF Recon
|
|
3.
Locates and
neutralizes
mines.
|
SF Recon |
|
4.
Operates,
mounts/dismounts, zeros, and
engages
targets using night vision sight.
|
Pipeline
HQ Raid
Collapsed Tunnel
SF Recon |
|
5.
Operates and
maintains
communications equipment and
operates
in a radio net.
|
SF Recon |
|
6. Operates in a NBC
contaminated area.
|
● |
|
7.
Constructs field expedient firing aids
for infantry weapons.
|
All |
|
8.
Performs as a member of a fire team
during a movement
to contact, reconnaissance, and security, an
attack, defense,
situational training exercises and all infantry dismounted battle
drills.
|
Mountain Ambush
SF Recon |
|
9.
Processes prisoners of war and captured
documents.
|
HQ Raid |
MOSC 11B20
|
1.
Performs duties shown in preceding level
of skill.
|
|
|
2.
Leads an infantry team in combat
operations, providing
tactical and technical
guidance to subordinates and
professional support
to both superiors and subordinates in the
accomplishment
of their duties.
|
All |
|
3.
Leads, supervises, and
trains
subordinate personnel.
|
All |
|
4.
Calls for and
adjusts
indirect fire.
|
All |
|
5.
Evaluates terrain and
selects
weapon emplacement.
|
All |
|
6.
Controls organic fires.
|
All |
|
7.
Installs and
recovers
anti-handling devices on anti-tank mines and electrical and
non-electrical demolition charges.
|
● |
|
8.
Supervises construction of hasty
fortifications and receipt, storage, and issue of ammunition.
|
● |
|
9.
Records operational information on maps.
|
● |
|
10.
Receives and
implements
combat orders, directs
deployment of personnel in offensive, defensive, and retrograde
operations.
|
All |
|
11.
Requests, observes, and
adjusts
direct supporting fire.
|
All |
|
12.
Evaluates
terrain and
supervises
the emplacement of sighting and firing
all assigned weapons.
|
All |
|
13.
Uses maps and map overlays,
performs
intersection and resection, and
determines
elevation and grid azimuths.
|
All |
|
14.
Leads
a fire team during a
movement
to contact, reconnaissance and security, an
attack, defense,
situational training exercises, and all infantry dismounted battle
drills.
|
Mountain Ambush
SF Recon |
MOSC 11B30
|
1.
Performs duties shown in preceding level
of skill.
|
|
|
2.
Leads an infantry squad and/or a
reconnaissance (scout) team during combat operations.
|
Mountain Ambush
SF Recon |
|
3.
Supervises tactical deployment of
assigned element in offensive, defensive, and retrograde operations.
|
All |
|
4.
Provides tactical and technical
guidance
to subordinates and professional support to both subordinates and
superiors in the accomplishment of their duties.
|
All |
|
5.
Receives and
issues
orders.
|
All |
|
6.
Coordinates
action of the element with adjacent and support
elements and organic and supporting fire power.
|
SF Recon |
|
7.
Ensures collection and proper
reporting
of intelligence data to unit.
|
Bridge Crossing
Bridge Crossing SE
Insurgent Camp
SF Recon |
|
8.
Adjusts aerial fire support.
|
● |
|
9.
Analyzes terrain.
|
All |
|
10.
Conducts tactical operations for a
squad, operations of a patrol base, and NBC operations.
|
● |
|
11.
Maintains operational security.
|
All |
|
12.
Prepares, operates, and
maintains
secure communications equipment.
|
● |
|
13.
Leads
a squad during
movement
to contact, reconnaissance and security, an attack, defense
situational training exercises, and all infantry dismounted battle
drills.
|
Mountain Ambush
SF Recon |
MOSC 11B40
|
1.
Performs duties shown in preceding level
of skill.
|
|
|
2. Supervises an
infantry or reconnaissance (scout) platoon in combat operations and
intelligence information
gathering.
|
●
Mountain Ambush
SF Recon |
|
3. Leads
a
platoon
during a movement
to contact, reconnaissance and security, an attack defense,
situational training exercises, and all infantry dismounted battle
drills.
|
●
Mountain Ambush
SF Recon |
|
4.
Provides tactical and technical guidance
to subordinates and professional
support
to both subordinates and superiors in the accomplishment of their
duties.
|
●
All |
|
5.
Supervises
the occupation of an assembly area.
|
● |
|
6.
Employs NBC defensive teams.
|
● |
|
7.
Plans for,
supervises
preparation of, and
conducts NBC operations.
|
● |
|
8.
Performs battle damage assessment.
|
● |
|
9.
Develops a platoon training plan.
|
● |
MOSC 11B50
|
1.
Performs duties shown in preceding level
of skill.
|
● |
|
2.
Supervises an infantry company in
combat.
|
● |
|
3.
Plans, coordinates, supervises, and
participates
in activities pertaining to organization, training, combat operations,
and intelligence of units at battalion or higher.
|
● |
|
4.
Provides
tactical and technical guidance to subordinates and
professional support
to both subordinates and superiors in the accomplishment of their
duties.
|
● |
|
5.
Serves
as the principal noncommissioned officer in an
infantry company;
supervising the
processing
of operations and intelligence
information in an infantry battalion or higher level unit.
|
● |
|