KAM V Breadth
Currently, there is no framework for the pedagogical
evaluation of video game-based learning. A host of research issues have
emerged to create the next generation of games to support learning in math,
science, and engineering. Yet little to no research has emerged in the area
of game-based learning to improve the combat readiness of the armed forces.
This paper explores, compares, contrasts, and synthesizes prevailing
learning design theories from such noted learning experts as Gagne, Bloom,
Kirkpatrick and Keller with video game design theories in order to create an
evaluation framework for video game-based learning. It adds definitive
research in the badly needed area of military game-based learning that the
Department of Defense needs that proves, or disproves, the idea that digital
game-based learning can improve individual, or collective, performance in
the field.
KAM V Depth
This paper explores, compares, contrasts, and synthesizes prevailing
learning design theories and the use of games for leaning into a logical
argument for the need to develop a new learning taxonomy to help root
game-based learning in sound pedagogical theory. It adds definitive research
in the badly needed area of military game-based learning that the Department
of Defense needs that proves, or disproves, the idea that digital game-based
learning can improve individual, or collective, performance in the field.
KAM V Application
This paper develops a
theoretical framework for the pedagogical evaluation of video game-based
learning environments. The framework consists on a new
Instructional Systems Design Learning Taxonomy to select video game
capabilities based on specified learning objectives. The matrix
uses an adaptation of Bloom’s Taxonomy of learning updated for the new media
of video games. It adds definitive research in the badly needed area
of military game-based learning that the Department of Defense needs that
proves, or disproves, the idea that digital game-based learning can improve
individual, or collective, performance in the field. |